![]() ![]() buy/appraise/enhance/transform anything at any amount of them you want, regardless of the current credits you have. gauge would still be reset to zero after using weapon art. you can execute the weapon art anytime regardless of the gauge. you can use the skills again right away without the need to wait for the cooldown. be prepared to attach the UFG somewhere when you got cut off mid-air. although your UFG cover a much larger area now, a timer would keep you from "flying" in the air too long when you're reeling in. ![]() default x10, can be changed by editing the script, line 3. UFG range will be multiplied by the speicified x?, can be changed via the entry. ammo pouch of the equipped weapon wont drop below 100. ammo clip won't decrease below 1, aka no reload. you can choose to cover the whole party by selecting from the status drop-down-list. name changed to ignore credits, and it also covers information buying now. added support to Enhance Weapons and Transform Weapons. added ignore materials and ignore outfit design added some preliminary pointers to highlighted item's chips. it's lua script, needed for the proper chips display/edit. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error. added instant max skill/gadget proficiency and instant max weapon proficiency. updated instant max weapon proficiency. but still you're advised to de-activate the script after you finish the item editing. these 2 changes should should make the script more stable now. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. ![]() chips pointers ( ) would only be refreshed if # of chips is changed. also the script is refined a little bit: would only be refreshed when the item type is changed. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. changed the party filter a little bit, it shouldn't affect enemy player now. ![]()
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